Stepping into virtual reality / Mario A. Gutiérrez A., Frédéric Vexo, Daniel Thalmann
Tipo de material: TextoDetalles de publicación: London : Springer, c2008Descripción: xv, 214 p. : il. ; 24 cmISBN:- 1848001169
- 9781848001169
- QA 76 .9 .H85 G88
Tipo de ítem | Biblioteca actual | Biblioteca de origen | Colección | Signatura topográfica | Copia número | Estado | Fecha de vencimiento | Código de barras | Reserva de ítems | |
---|---|---|---|---|---|---|---|---|---|---|
Libros para consulta en sala | Biblioteca Antonio Enriquez Savignac | Biblioteca Antonio Enriquez Savignac | COLECCIÓN RESERVA | QA 76 .9 .H85 G88 (Navegar estantería(Abre debajo)) | 1 | No para préstamo | 029115 |
Incluye referencias bibliográficas: p. 189-209 e índice
Introduction -- Virtual reality : the science of illusion -- Basic concepts -- A brief history of virtual reality -- Reality-virtuality continuum -- Fundamentals -- Computer graphics -- Mathematics -- 3D Modeling -- 3D Rendering -- Computer animation -- Introduction -- Motion control methods -- Motion capture and performance animation -- Key-frame animation -- Inverse kinematics -- Motion retargeting -- Procedural animation -- Physics-based animation -- Behavioral animation -- Virtual worlds -- Virtual characters -- Virtual humans in virtual environments -- Character skinning -- Locomotion -- Virtual human-object interaction -- Facial animation -- Autonomous characters -- Crowd simulation -- Architecture of virtual reality systems -- Scene graph-based systems -- Semantic virtual environments -- Generic system architecture for VR systems -- Distributed virtual environments -- Mixed realities -- Aumented reality and augmented virtuality -- Tracking techniques -- Mixed reality tool kits -- Perceiving virtual worlds -- Vision -- Graphical display technologies -- Virtual reality displays -- Audition -- The need for sound in VR -- Recording and reproduction of spatial sound -- Synthesis of spatial sound -- Sound systems for VR -- Touch -- The need for touch in VR -- Data gloves -- Haptic rendering -- Haptic interfaces -- Smell and taste -- The need for smell and taste in VR -- Smell interfaces -- Taste interfaces -- Applications -- Health sciences -- Virtual surgery -- Virtual rehabilitation and therapy -- Virtual anatomy -- Cultural heritage -- Virtual Campeche and Calakmul -- Virtual Dunhuang -- Terracotta soldiers -- EU-INCO CAHRISMA and ERATO -- EU-IST archeoguide -- EU-IST lifeplus -- Other VR applications -- Vehicle simulators -- Manufacturing -- Entertainment
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