Python programming for the absolute beginner / Michael Dawson
Tipo de material: TextoDetalles de publicación: Boston, MA : Cengage Learning, c2010Edición: 3rd edDescripción: xxiii, 455 p. : il. ; 24 cmISBN:- 1435455002
- 9781435455009
- QA 76 .73 .P98 D39 2010
Tipo de ítem | Biblioteca actual | Biblioteca de origen | Colección | Signatura topográfica | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | |
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Libros para consulta en sala | Biblioteca Antonio Enriquez Savignac | Biblioteca Antonio Enriquez Savignac | COLECCIÓN RESERVA | QA 76 .73 .P98 D39 2010 (Navegar estantería(Abre debajo)) | 1 | No para préstamo | Ing. Telematica | 030403 |
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QA76.73P25 J69 1997 Fundamentos de programación : libro de problemas en Pascal y Turbo Pascal / | QA76.73.P76 S8384 1994 The art of prolog : advanced programming techniques / | QA 76 .73 .P98 A525 2022 Python basics : a practical introduction to python 3 / | QA 76 .73 .P98 D39 2010 Python programming for the absolute beginner / | QA 76 .73 .P98 F47 Python 3 al descubierto / | QA 76 .73 .P98 M15 2013 Python for data analysis / | QA76 .73 .P98 M337 2019 Big data analysis with python : combine spark and python to unlock the powers of parallel computing and machine learning / |
Getting started : the game over program -- Types, variables, and simple I/O : the useless trivia program -- Branching, while loops, and program planning : the guess my number game -- For loops, string, and tuples : the word jumble game -- Lists and dictionaries ; the hangman game -- Functions : the tic-tac-toe game -- Files and exceptions : the trivia challenge game -- Software objects : the critter caretaker program -- Object-oriented programming : the blackjack game -- GUI development : the mad lib program -- Graphics : the pizza panic game -- Sound, animation, and program development : the astrocrash game -- Appendix A. The companion website -- Appendix B. Livewires reference
"If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you'll be well versed in Python and be able to apply the basic programming principles you've learned to the next programming language you tackle."--Sitio Web Amazon
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