Gamification by design : implementing game mechanics in web and mobile apps / Gabe Zichermann y Christopher Cunningham.
Tipo de material: TextoIdioma: Inglés Editor: Sebastopol, Calif. : Productor: Mumbai : Distribuidor: O'Reilly Media, Fabricante: SPD Shroff publishers & distributors pvt. ltd. Fecha de copyright: ©2011Edición: 1a edición; 5a reimpresión IndiaDescripción: xix, 188 páginas : ilustraciones ; 23 x 18 cmTipo de contenido:- texto
- sin medio
- volumen
- 9781449397678 (pbk.)
- 1449397670 (pbk.)
- 9789350234549
- Application software. -- Development
- Internet games. -- Design
- Internet games -- Psychological aspects
- Mobile games. -- Design
- Mobile games. -- Psychological aspects
- Social media -- Marketing
- Gamification
- Web sites. -- Design
- Juegos en internet. -- Diseño
- Juegos en internet. -- Aspectos psicológicos
- Juegos mobiles. -- Diseño
- Juegos mobiles. -- Aspectos psicológicos
- Sitios web -- Diseño
- 006.7 23
- QA 76 .76 .C672 Z53 2011
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Libros para consulta en sala | Biblioteca Antonio Enriquez Savignac | Biblioteca Antonio Enriquez Savignac | COLECCIÓN RESERVA | QA 76 .76 .C672 Z53 2011 (Navegar estantería(Abre debajo)) | Ejem.1 | No para préstamo (Préstamo interno) | Ingeniería en Datos e Inteligencia Organizacional | 042753 |
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QA 76.76.C672 F84 2019 Game design workshop : a playcentric approach to creating innovative games / | QA 76.76.C672 S25 2003 Rules of play : game design fundamentals / | QA 76 .76 .C672 S34 2020 The art of game design: a book of lenses / | QA 76 .76 .C672 Z53 2011 Gamification by design : implementing game mechanics in web and mobile apps / | QA76.76.C73 J762 2008 Estimación de costos y administración de proyectos de software / | QA 76 .76 .D47 B43 2005 Extreme programming explained : embrace change / | QA 76 .76 .D47 B7241 2006 El lenguaje unificado de modelado : guía del usuario / |
Incluye índice.
Versión para venta en el subcontinente Indio. (India, Pakistan, Bangladesh, Nepal, Sri Lanka, Bhutan, Maldivia)
Foundations --
Player motivation --
Game mechanics: Design for Engagement (part I) --
Game mechanics: Design for Engagement (part II) --
Game mechanics and dynamics in greater depth --
Gamification case studies --
Tutorial: coding basic game mechanics --
Tutorial: using an instant gamification platform
What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment.
Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty.
Discover the motivational framework game designers use to segment and engage consumers
Understand core game mechanics such as points, badges, levels, challenges, and leaderboards
Engage your consumers with reward structures, positive reinforcement, and feedback loops
Combine game mechanics with social interaction for activities such as collecting, gifting, heroism, and status
Dive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and Zynga
Get the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville